AMD Unveils FidelityFX Super Resolution: Open Source Game Upscaling

AMD FSR How it Works 4K Comparions Image - Riftbreaker

This is FidelityFX Super Resolution (FSR). It is designed to increase frame rates and deliver a high quality, high resolution gaming experience. More than 40 developers plan to support and integrate this technology into their major titles and game engines.

At the moment, more than 40 game developers have announced support for FSR in their titles and game engines. Currently, seven titles support FSR: 22 Racing Series, Anno 1800, Evil Genius 2, Godfall, Kingshunt, Terminator: Resistance and The Riftbreaker. By the end of this year, more titles are expected to be added, including DOTA 2, Far Cry 6 and Resident Evil Village.

AMD FidelityFX Super Resolution offers extensive support for over 100 AMD Processors and GPUs. In addition, it features on average 2.4x higher performance in «Performance» mode at 4K in selected games compared to native resolution. Spatial Magnification technology uses an advanced edge reconstruction algorithm to analyze source image features and recreate them at a higher target resolution, followed by a sharpening pass to increase quality by enhancing texture details. The result is an image with very high quality edges and distinctive pixel details compared to basic upscaling methods.

«Our goal with FidelityFX Super Resolution was to develop an advanced, world-class scaling solution that is based on industry standards so that developers can implement it quickly and easily. In addition, FSR was designed to suit the most demanding gamers,» said Scott Herkelman, corporate vice president and general manager of AMD’s Graphics Business Unit. «FidelityFX Super Reslution is the industry’s ideal scaler, requiring no specialized hardware and supporting a broad spectrum of platforms and ecosystems for all gamers to experience and enjoy. We are very pleased with the response and support from our developer partners and can’t wait for gamers to try FSR for themselves.»

AMD FSR offers four quality settings: Ultra Quality, Quality, Balanced and Performance. These allow gamers to adjust the balance between image quality and performance according to their preferences. The categories deliver visually stunning, high-performance gaming experiences, even for the most demanding visual settings such as ray tracing. In Ultra Quality mode, FSR image quality is almost indistinguishable from the native target resolution.

AMD FSR NVIDIA optimal setting – 1440p, Ultra, 1080p -Terminator

Open source scaling solution

Designed for easy integration into new and existing titles, AMD FSR supports DirectX 11, 12 and Vulkan APIs. FSR is optimized for AMD Radeon RX 5000 and Radeon RX 6000 Series Graphics, including Mobile Graphics, and also supports AMD Radeon RX 500 Series, Radeon RX 480/470/460 Series, Radeon RX Vega Series, all AMD Ryzen Processors with Radeon graphics, as well as on a variety of competing graphic products.

AMD FSR is expected to be available in mid-July of this year as a free download for game developers on AMD GPUOpen, the open source community that provides documentation and resources to help developers get the most out of GPU programming.

AMD FSR optimal setting – 4K, Ultra, 1440p -Godfall

Support for studios and games

AMD FSR was created in close collaboration with leading studios and game developers. Currently more than 40 developers have committed to support and integrate FSR into their major titles and game engines. More are expected to sign up by the end of the year.

«With AMD FidelityFX Super Resolution, we can offer users improved image quality with lower performance usage compared to full resolution,» said Dan Ginsburg, Graphics Developer at Valve. «This is particularly appealing to users with mid-range GPUs who want to play at higher resolutions. We are pleased that FSR is designed for use with all GPUs and AMD’s open source approach.»

«Implementing AMD FidelityFX Super Resolution in The Riftbreaker was one of the smoothest technology integrations we’ve done,» said Pawel Lekki, COO of Exor Studios. «Thanks to AMD’s ‘no black box’ philosophy, we were able to implement it very easily on both PC and consoles and adjust it to the specifications of our game engine.»